đ¸ Snapshots of past events
Design Meetup x Phia Design-a-thon



We had a great time at Phiaâthe energy of so many talented designers was infectious! Check out the projects from the weekend.
đ
Whatâs coming up
Bay Area: Design Meetup x Reve Make-a-thon (June 6)
On June 6, Design Meetup is teaming up with Reve for a Make-athon at Reveâs Palo Alto office. A prompt drops day-of, and youâll have three hours to make something with Reve: a new creative suite powered by in-house foundation models. Top three projects take home cash prizes plus a year of Reve Pro, and every participant gets a free month. Subscribe to our Luma, and be on the lookout to RSVP.
đŚ Opportunities
These jobs were posted in the past 2 days, so theyâre still fresh!
Internships
New grad roles
đ¨ What itâs like to design inside extremely AI-accelerated product teams
âDesign from the insideâ by Matt StrĂśm-Awn (designer, etc.) on X:
Imagine youâre an architect hired to redesign the floorplan of an office. The company hiring you has grown from 10-100 employees and wants to make sure the space is easy to navigate and the common areas are in the optimal location.
You ask the client for the existing floorplan, but nobody can find the original drawings. Theyâd be useless anyway, because as the company has grown, the employees have been given license to change the space as they see fit. Their modifications range from simple decorating to major renovations. One employee walled off an entire corner of the office for themselves and nobody has seen them in weeks.
No single employee can draw the floorplan from memory. Walking the space, you discover theyâve added three sets of bathrooms â as the office got more and more byzantine, it became easier to hire a contractor to build new bathrooms than to find the existing ones. Signage is a joke, and asking for directions is useless: everyone thinks they remember where things are, but their memory is inevitably outdated or otherwise biased.
This is the reality of design at high-growth startups in the AI era. Engineers can build so fast and so independently that trying to map out the product area is a lost cause. Some of the traditional tools of product design â mapping and evaluating UX from a birdâs eye view â are useless. So what do you do instead?
You have to stop thinking like an architect. An architect designs buildings from the outside. They use floor plans and elevations and other schematics to paint a picture of an ideal reality. They create a âsource of truthâ that is used to coordinate engineers and builders. This is the old world of design. In the new world, the building needs to be designed from the inside. There is no âsource of truthâ when everything changes at every moment.
You do not wait to build consensus or gain a full understanding of the office to start making changes. You buy a roll of high-viz safety tape from Home Depot and start laying it down on the floor. In some spaces, you tape the outlines of more efficient walls. You put tape across the entrance to a few dead-end hallways. You buy a âwet floorâ sign too and put it in front of some of the bathrooms with a post-it-note saying âclosed for cleaning.â
The staff start subconsciously heeding the taped-in redirects. Without realizing it, they are moving through the office more efficiently, congregating in common spaces again. Theyâre delighted to see their old colleagues, many of whom they assumed had been laid off. One team tells the others that they bought a snack machine, and new hires explore the far reaches of the office theyâd previously never have seen.
As one-off spaces and facilities are abandoned, you start to knock down walls. What before would have been a code red fireable offense is now completely unnoticed. The newly-available space is used to slowly expand hallways, adding a few inches of space at each pass, staying just on the edge of notice. Everyone gets a little more vitamin D. Fewer toes are stubbed on sharp corners.
Each improvement brings new problems to light: now that the main bathrooms are getting more use, weâll need to put in changing tables for new parents (the company was started by 20-year-olds who didnât think about that when they moved in). We need to have quiet areas to balance out the noise created by more spacious open floor plans. But each problem can be solved from inside the office, taping off areas and redirecting foot traffic, manifesting desire paths into the world.
For designers, our tape is code. In the same way that the inside-out architect redirects traffic, we can make small changes to product surfaces that incrementally reveal improvements. Ship like a developer, flowing your pull requests into the CI/CD pipeline as if it were just another Typescript file.
How do you design from the inside?
Work in the codebase. Resist the urge to create prototyping sandboxes and demo environments. If you need someone to translate your designs into the codebase, youâre on the outside, not the inside.
Create tight links between your design environment and the real product. Use real data from your own API endpoints; make sure the design tokens map 1:1 between Figma and code; work at realistic screen sizes and under realistic test conditions.
Ship. Put your code up for review. LLM coding agents can turn what youâve built into production-ready code with just a few prompts.
Build rituals, donât introduce processes. Instead of introducing a new process and asking (expecting) your collaborators to follow it, simply behave as if the process is already in place. Want your team to start using PRDs before building? Make the PRD and send it out. Want to do an implementation review? Put it on the calendar. Repeat a behavior enough times and it will become ritual.
Collapse feedback loops. Donât wait for a summary of support tickets; do support rotations, and youâll have all the input you need to fix the real problems. Ask an LLM to write SQL queries to get the data on usage, donât wait for a dashboard or UX whitepaper. Instrument the product yourself, then push changes that move the needle.
Donât ask for permission or seek consensus; design the product from the inside.
đ¨ Perspective 1: Reflections on my first year as a full time designer
This is our first Perspective piece. Perspectives is our space for honest, first-person writing from designers in our community. The views shared are the authorâs, not Design Meetupâs. Want to write the next one? Submit your idea here.
From an Anonymous New Grad + Product Designer @ Tech Company
"I was really struggling to cope with the fact that I am never and will likely never be the most talented or knowledgeable person in the room â in fact, I might be the least, practically speaking, when the rest of my coworkers are people who have been working at the company or in the industry for 5, 10, 20, or even 35 years. But to me, Iâve learned to see that the gaps in domain knowledge and organizational awareness are, at least in theory, learnable. Iâm admittedly not too concerned about that. Iâm sure almost every other new grad working in corporate, across industries, experiences some version of this, and it improves with time and exposure. What I am more concerned about, however, is the development of my own design skills as a junior designer.
We have entered the tech industry during one of the most significant paradigm shifts in the design. Historically, the junior role has been the chance to perfect your visual and interaction craft, and as you become more senior, you begin taking on more complex and strategic responsibilities. But AI is rapidly taking on these execution-level tasks. We all know that one PM whoâs scarily good at creating their own prototypes (although for every one of those PMs, there are about 10 others churning out what could be considered, somewhat harshly, design-slop) â and senior leadership is beginning to require all designers to lean more into higher-level product thinking to justify the role of designers in the product development process (and rightfully so! I strongly believe that thoughtful UX is essential, and any oversight will lead to very poor user experiences and eventually backfire). But the main point is: the space where juniors used to grow is shrinking, while the expectations placed on them are expanding.â
đ Designer spotlight: Tise Alatise
Favorite design tool right now?
Cursor for building, Claude Cowork for first drafts.
Where do you draw your inspiration from as a designer?
Movies, mostly. Iâm at AMC at least once a week. Iâm a creator obsessed with stories (big and small, film, print and digital).
What advice to early career designers do you have?
Build dumb things: A working prototype of an idea you actually care about will teach you more than a dozen design classes. Looking back, the side projects I made about my interests taught me the most and quietly led to my favorite opportunities/mentors.
Fill out this form if youâre interested in being featured in one of our next volumes.
đ¨ Design Twitter roundup
See you soon,
Ilyssa + Brandon














the most important reading on the internet đĽ